Frag grenade I. Grenade Scrambler, Mk 2 Source Starfinder Armory pg. Capacity: Drawn Bulk: L Special: Explode (knockdown, 10ft. Starfinder's focus on positioning makes it a good idea to keep a couple types of grenades at hand. Relics do not come with ammunition (which must be purchased separately). More advanced grenades create more dangerous microbots. These highly realistic devices designed for durability and suitable for both classroom and field training exercises. Thanks. Some exploding weapons, such as smoke grenades, don't deal damage,. An area just beyond the range of a light source has dim light. Creatures that fail their save against a concussion grenade are knocked prone. The cartridges are not interchangeable. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. Capacity: Drawn. 184. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. Source Starfinder Dead Suns Adventure Path pg. Player > Weapon > Grenades > Shock grenade I. tank smoke screen generator kw08 197 proj, 5 in 38 cal chaff d287 194 grenade, hand offensive g911 192 fuze, mt n248 191 rckt mtr, 5 in j143 191 flare, acft para luu-4/b l443 189 ctg, 105mm smk wp c454 188 fuze, m624 f/mine k068 188 chg, prop 105mm c436 187 proj, 155mm smk wp m110 seriesd550 186 ctg, cal . It is available to a large number of tanks, in three forms: smoke shells fired from the tank's armament, smoke grenades fired from exterior launchers, and fuel injection into the engine to produce smoke (known as the Engine Smoke generating. Time to start throwing. Conditions. Smoke grenades are pretty handy though. Produced by priests of good-aligned deities, holy water grenades explode with a spray of consecrated water that harms undead creatures and evil outsiders while leaving other creatures and objects merely damp. ) CRB p. Source Starfinder Core Rulebook pg. ) Shock Grenade, Mk 4 Source Starfinder Core Rulebook pg. A grenade’s listing on Table 7–7: Grenades shows its explosion radius. Price: 250. Although many corporations produce a variety of weapons, some are known for product lines featuring. ). If more than one condition affects a character, apply them all. Augmentations. ) CRB p. Grenades and explode weapons crit, just as "precision damage" like trick attack also crit, and everything else normally added to damage. Three-dimensional volumes are most often needed to define areas and effects. Starfinder Enhanced! 25 new grenade types! and it's not just a bunch of new damage types, there are even grenades that can heal now, or give haste/slow, disarm anyone holding metal objects, cause area damage that continues for 1d4 rounds, anti swarm grenade allows for single target attack to work against the swarm. For weapons with other forms of ammunition (such as grenades), ammunition must be purchased separately. When a diminisher grenade explodes, it twists space-time enough to accelerate the duration of magic and other effects in the blast radius. 178 Level 2; Price 140 Hands 1; Proficiency Grenade Damage 1d6 F; Range 20 ft. Survivability is gained through Agile and Debilitating Toxins, while Smoke Grenade prevents enemies from attacking you. So I haven't seen this question asked before on here but I'm not trying to build a grenade as a main weapon build, just like having them. Grenades and Weapon Specialization in general. Tie them together, have the drone sneak up, and then hit the detonator. 0–2. I like the idea of a mystic with detonators lining their belt and pressing them like a piano when he telekinetically throws one or an enemy walks over a grenade. Grenade saving throws. ; Critical — Capacity drawn Bulk L; Special explode (1d6 P; 15 ft. Affected creatures that fail their Reflex saves against this grenade take the listed damage; as long as they take any damage from the grenade, the shrapnel also impedes them per the embed weapon critical hit effect (Armory 31). Grenade Mastery (Combat) Source Character Operations Manual pg. 122 Level 9; Price 4,200 Hands 1; Proficiency GrenadeA holo grenade creates a preprogrammed illusion no larger than the blast radius. Cover is +4 to AC, it doesn't stop the attack outright. 122 Level 12; Price 5,700 Hands 1; Proficiency Grenade Damage —; Range 20 ft. It's true that in the modern day, it's sometimes possible to see through smoke via infrared, but there are smoke grenades and smokescreens which block infrared even now, and certainly no reason why high tech Starfinder smoke grenades wouldn't do that as standard. Source Starfinder Core Rulebook pg. Level: 2 Price: 135 Range: 20 ft. FEATS All characters have certain abilities that don’t directly stem from their races, classes, or skills. ;. Each grenade has light bulk and costs 720 credits. Smoke grenade. Stickybomb grenade II. Frag grenade II. 2044 "28mm scifi" 3D Models. The illusion functions as if you had cast holographic image with a level, caster level, and duration according to the grenade’s type. If you miss the targeted intersection with the grenade, you must choose a target within the grenade’s new blast radius. Specifically, about loot, grenades, and power armor. So you can use a weapon that affects an area, like a blast or explode type, and the enemy will glow and be vulnerable for a turn. Diminisher Grenade, Mk 4 (Hybrid) Source Starfinder Armory pg. NIL Grenade Launcher, Squad Source Starfinder Core Rulebook pg. If a creature doesn’t have enough room to appear, it doesn’t. Grenades are loaded individually, rather than in magazines. 184. So yes, absolutely, you can take Weapon Focus in Grenades. This lasts until the dye is removed, usually by changing armor or clothing or by spending 1d4 hours cleaning off the stain. One should never buy grenades, but they are worth using when found and making from leftover weapons (Mechanic ability, especially useful in a group which can't use all weapon types). 248 A full action requires your entire turn to complete. Some exploding weapons, such as smoke grenades, don’t deal damage, so they don’t include the damage and damage type entries. The Starfarer’s Arsenal is a line of short pdfs offering a single weapon, from item level 1-20. When a solar flare grenade explodes, it sends out a lash of plasma. ) Stickybomb Grenade, Mk 2 Source Starfinder Core Rulebook pg. Conquer the game with. ) Cryo Grenade, Mk 3 Source Starfinder Core Rulebook pg. Wonder grenade (Hybrid) Starfinder Armory p. Grenade Scrambler, Mk 1 Source Starfinder Armory pg. Automatic + bullets - if you don't have enough iirc it's the closest ones that. Price: 250. The problem I see is that Spell Grenade specifies that it works on a single target, and Transfer Charge says it needs two targets of the same type. ) A fragmentary, or frag, grenade explodes in a cloud of shrapnel. Starfinder – Grenades, Power Armor, and Loot By Jeremy Corff on December 5, 2021. Armor is usually the easiest and most cost-effective way for creatures to protect themselves. The premier online rules reference website for the Starfinder RPG! Toggle navigation. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an. Damage: — None. He’s been on chemo for months now, and it looks like he has months more chemo ahead of him. I agree that the grenade door trick can/will get old fast. 39. The bomb deals 4d8 fire damage and 4 splash damage. ) Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. ) Screamer Grenade, Mk 2 Source Starfinder Core Rulebook pg. These abilities, called feats, represent specialized talents that can come from a wide range of possible sources. New Fort Jackson training is a blast. At higher levels, you can use launchers, missiles, and other heavy weapons. 1983). 74. Shock grenade I. 4) If you miss, the grenade lands in the different grid intersection. 178 Level 1; Price 40 Hands 1;. Each creature that starts its turn in the cloud must succeed at a Fortitude saving throw (DC = 10. Covering melee pawns is one use, as is closing on enemies to get to your optimum range, or debuffing Group A while you focus fire on Group B (who you can target without being affected by the smoke). A voice distorter worn over the mouth converts the user’s voice into an unrecognizable and obviously artificial tone. Gravity Grenade. The target must succeed at a Fortitude save or gain the off-target condition for 1 round per item level of the weapon. However, consider if you even want to take it in the first place. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Any check attempted to identify the wearer’s voice takes a –5 penalty, and such identification can. Critical: — Range: 20 ft. Street road name generator. . When you select a feat for your character, it can represent advanced training, an arcane ability gained from a strange machine on an abandoned. Benefit: The save DC of any grenade you use is increased by 1. Sign In; Cart . ) Screamer Grenade, Mk 3 Source Starfinder Core Rulebook pg. Updated to include over 5o new replicas added in 2021 This set of replica ordnance has over 200 inert training aids including grenades, land mines, artillery projectiles, rockets, and fuzes. Fields of Study; Theorems; Envoy. Similarly, the defense uses smoke grenades to deter the opponent, especially in the late game. In most cases, cybernetics must be installed into the body by a trained surgeon—a process that takes 1 hour per level of the augmentation and the price of which is covered in the price of the cybernetic. Capacity: Drawn Bulk: L Special: Explode (2d6 P, 15 ft. Last but not least, loot economy. Produced by priests of good-aligned deities, holy water grenades explode with a spray of consecrated water that harms undead creatures and evil outsiders while leaving other creatures and objects merely damp. The holes allow smoke to escape when the grenade is ignited. A decoupler grenade produces a dense cloud of dark nanites. A creature that fails its Reflex saving throw against a dye grenade takes additional damage from laser weapons equal to half the dye grenade’s item level (minimum 1). Smoke grenades are generally more complex and emit a far larger amount of smoke than. Grenades always target intersections, and hitting an intersection is always AC 5. 9 %free Downloads. Ability Scores Character Advancement Health and Resolve Alignment. Smoke grenades do work both ways. Range: 20 ft. All three grenades, primarily constructed of cardboard with an arming ring and pop-off spoon, have a 2. Summoning grenades come in the following types. Price: 2500. Level: 1. Starfinder Core Rulebook p. Yes. Lumocantha dye can be weaponized easily. 184. Drawn: L: Explode (9d12 E, 15 ft. These modifications can be made in 1 hour with a DC 15. It’s a dangerous galaxy, and a smart explorer knows that the difference between success and failure—or even life and death— may be the equipment you have at the ready. A decoupler grenade produces a dense cloud of dark nanites. It lists saving throws for the grenades against special effects, but I have a question if saving against grenades means you take half-damage or if its full damage with only avoiding special effects. The M76 Infrared (IR) Screening Smoke Grenade is used to provide an IR and visual smoke screening capability for armored/tactical vehicles. Price: 40. 40 Level 13; Price 14,700 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Welcome to /r/Shadowrun, chummer. Shadow Step for mobility or to remove CC. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do nothing else. Within the mechanic’s bay, a Stargazer shuttle sat ready to be claimed… if all three SENTA ornaments could be found! 169. 122 Level 18; Price 51,000 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Barriers of energy or magical force block lasers. Player > Weapon > Grenades > Frag grenade II. 73. Incendiary Grenade, Mk 1 Source Starfinder Core Rulebook pg. ) Incendiary Grenade, Mk 2 Source Starfinder Core Rulebook pg. In real life we tend to name streets either. The M208 fuze provides an 8–12-s delay time and is used. where all four party members do easy full attacks with grenades, and the opponent ( or opponents!Golurkcanfly. 208. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. 27 What are your favorite grenades as you level up? So obvious explanation first TLDR: Bombard Soldiers get 1 free grenade with 10min and I wanted to know what expiereince you guys have and what you like using. ) Derived from the gravitational organs of shipkiller bulbs, gravity grenades generate a micro-singularity that pulls affected targets towards the detonation point. -A cloud of fumes spreads over a 20-foot radius from the barathu, affecting the area as a smoke grenade. ; Critical — Capacity drawn Bulk L; Special explode (1d6 P; 15 ft. Approximately 5-10 percent of those dyes undergo decomposition when the grenades are detonated. I'm fairly new to Starfinder, only understanding a little beyond the basics. Special: Explode (10 ft. Unsecured, unattended items of 1 bulk or less. 178 Level 6; Price 580 Hands 1; Proficiency Grenade Damage 2d6 F;. Capacity: Drawn Bulk: L Special: Explode (2d6 P, 15 ft. This should be represented by a target using reflex to save, that should effectively "flush" them from their cover, leaving them completely open to attack for at least a round. These unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross. 109. The 40 mm grenade is a military grenade caliber for grenade launchers in service with many armed forces. Concealment Miss Chance. Grenades. Some exploding weapons, such as smoke grenades, don’t deal damage, so they don’t include the damage and. ; Critical — Capacity drawn Bulk L; Special explode (3d12 E; 15 ft. While still recovering from that ailment, he was diagnosed with cancer. 178 Level 6; Price 600 Hands 1; Proficiency Grenade Damage 1d8 C; Range 20 ft. In Kingston you have to consciously choose to forgo a different grenade for smoke grenades, which means you consciously have to abandon a way to. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include. The M213 and M228 fuzes are used in the M67 and M69 fragmentation and practice grenades, respectively. . Tie them together, have the drone sneak up, and then hit the detonator. Level: 1 Price: 40 Range: 20 ft. Within that game, grenades are pretty expensive consumables anyway, so a power-up shouldn’t break the game even if it makes grenades more affective and appealing. A grenade’s listing below shows its explosion radius. 115. Whether you are skimming through space aboard a mercenary vessel, attending a diplomatic meeting on a space station, or descending to a planet's surface to explore, armor provides you with protection against attacks and hostile environments. If the. Kasathas who turn to crime, as well as those who value anonymity, sometimes wear masks that conceal their identities. Capacity: Drawn. Every Day new 3D Models from all over the World. Up to 19 grenades. Level: 1 Price: 35 Range: 20 ft. Player > Weapon > Grenades > Smoke grenade. If your attack roll is a natural 1 (the d20 comes. Source Pathfinder #180: The Smoking Gun pg. 126. Diminisher Grenade, Mk 6 (Hybrid) Source Starfinder Armory pg. . 178 Level 10; Price 2,500 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Invisible creatures don’t take damage from lasers, as the beams pass through them harmlessly. Player > Weapon > Grenades > Smoke grenade. Advanced melee weapons require a degree of training and skill to use properly. Change Grips. C. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). The propellant has low pressure and gives the projectile an average velocity of 78–84 m/s (256–276 ft/s). Cybernetics. Smoke and signaling grenades M1 Frangible Grenade (FS) In September 1942 the United States standardized a Molotov cocktail-style device that was nominally designated as a "grenade". Level: 4 Price: 675 Range: 20 ft. Grenade saving throws. A smoke grenade is a canister-type grenade used as a signaling device, target or landing zone marking device, or as a screening device for unit movements. Source Starfinder Core Rulebook pg. 40 Level 3; Price 490 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Player > Weapon > Grenades > Stickybomb grenade II. Starfinder Core Rulebook p. Bio Grenade: Infects creatures who fail a DC 15 Fortitude save with bubonic plague (no onset). Starfinder Galaxy Exploration Manual p. Prerequisite (s): Proficiency with grenades. Explode Source Starfinder Core Rulebook pg. Some exploding weapons, such as smoke grenades, don't deal damage, so they. 400 The following is a compilation of rules appropriate for use in a variety of environments. A defoliant grenade unleashes a cloud of rust-red dust that causes vegetation to wither and die on contact. For a Frag Grenade I, you might spend 35 credits on something that will do an average of 3 if someone fails the laughably low save, otherwise you'll do an average of 1 damage. Capacity: Drawn. 40. One reason. This typically isn’t enough water to damage computers or other electronic or technological items. 25 smoke grenades is perhaps a matter of taste. Explode. It lists saving throws for the grenades against special effects, but I have a question if saving against grenades means you take half-damage or if its full damage with only avoiding special effects. Attacks made with a weapon in automatic Mode can’t score critical hits. Creatures in the affected area can. The filler has 11. Capacity: 20; Usage: 5/round. Includes one each inert replica of the following: Ammunition […]The Smoke Grenade is a criminally underrated Tactical grenade. Frag grenade VIII: 20: 216000: 20 ft. Discussion is primarily aimed at exploring narratives found in the Sixth World. Below are examples of standard actions. 253 Originating from sources such as dense smoke and battlefield position, concealment obscures precise senses and imposes a miss chance on attacks. Powered Armor. Riot Grenade, Mk 1 Source Starfinder Armory pg. A pulse grenade emits a powerful EMP blast on impact whose damage and effects apply only to constructs with the technological subtype. • 28 days ago. ; Critical — Capacity drawn Bulk L; Special explode (smoke cloud 1 minute; 20 ft. Business, Economics, and Finance. If you take a full action, you can’t take your usual standard, move, and swift actions. 178 The smoke grenade as written in the rules is really more of a tear gas grenade. Level: 10. I'm aware of this line on pg 59 in the CRB. Vargras. Summoning Grenade The explosion a summoning grenade generates is a reality-warping field that summons creatures as if you had cast a summon creature spell of a spell level and caster level according to the grenade’s type. To use grenades or other throwables, you’ll first want to open your Inventory, navigate to Throwables, and then select the explosive you wish to equip - a small white tag in the top left corner. 178 Level 1; Price 35 Hands 1; Proficiency Grenade Damage 1d6 P; Range 20 ft. smoke launcher/grenade does make your own pawns shoot worse, mostly you use it for mechanoid cluster assault. It operates the same way as a conventional grenade, but on detonation releases a medium sized dense cloud cover. total result of your attack roll meets or exceeds the target’s. Web Grenade Developed using samples of haans’ biological webbing, a web grenade explodes to cover the area in sticky strands of hightensile fibers, making the affected area difficult terrain. Holo Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. C. Finding a higher-tier version of a grenade you already own will replace the old grenade. Web Grenade, Mk 2 Source Starfinder Armory pg. Grenades can create many different effects, from simple fragmentation explosions to loud concussive bangs, and from simple gaseous emissions to extreme localized temperature changes. Thanks. Smoke grenade. a combat with a lot of cover in the terrain will generally take longer than a back alley brawl where there's only 1 or 2 pieces of cover that get destroyed by grenades in the first round for obvious reasons, but other terrain factors can extend combat quite a bit, such as lighting changes to darkness, the addition of terrain-developed smoke (or. . It's a party of 6, so I routinely give bonuses to named/solo foes and increase the number of mooks in. I've found nothing addressing this in Corebook so far. This lasts until the dye is removed, usually by changing armor or clothing or by spending 1d4 hours cleaning off the stain. Microbot Grenade, Mk 3 (Hybrid) Source Starfinder Armory pg. The following descriptions give details about the most common conditions. ) Flash Grenade, Mk 4 Source Starfinder Core Rulebook pg. Altiondsols •. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell. Drawn: L: Explode (entangled 2d4 rounds, 10 ft. S. Capacity: Drawn. For grenades, "The DC of the save is equal to 10 + half the grenade’s item level + your Dexterity modifier. A grenade is an explosive weapon typically thrown by hand (also called hand grenade ), but can also refer to a shell (explosive projectile) shot from the muzzle of a rifle (as a rifle grenade) or a grenade launcher. In any case, "infrared vision" isn't a defined ability in SF - infrared sensors. Summoning grenade, mk 1 (Hybrid) Starfinder Armory p. If effects can’t combine, apply the most severe effect. This lasts until the dye is removed, usually by changing armor or clothing or by spending 1d4 hours cleaning off the stain. 51 Level 1; Price 110 Hands 1; Proficiency GrenadeRiot Grenade, Mk 1 Source Starfinder Armory pg. Level: 1. Yeah, a lot of the grenades have their uses, granting cover/concealment with smoke or dealing with targets in cover. Smoke grenades are cheap enough that, after a few levels, you can spam them. I wonder as I don't know much about crafting persay. Shopping needs (what to buy for specific needs) . Source Starfinder Core Rulebook pg. Microbot Grenade, Mk 2 (Hybrid) Source Starfinder Armory pg. "Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion that fail a Reflex save against the grenade. Some exploding weapons, such as smoke. A foam grenade explodes on impact to release a burst of fire-suppressant foam akin to that from a fire extinguisher. Find the answers to the most frequently asked Starfinder questions, along with rules changes to keep your Starfinder game on the cutting edge!. A creature that fails its Reflex saving throw against a dye grenade takes additional damage from laser weapons equal to half the dye grenade's item level (minimum 1). Starknife. Very dangerous in a firefight. 39 Level 12; Price 6,500Solar Flare Grenade Crafted using strange metals ejected by the sun and infused with magic from the Plane of Fire, solar flare grenades unleash the power of a star. It’s been ages, but here’s the second to last batch of all the. ) CYBERWARE EFFECTS. A sci-fi version of Paizo's Dungeons & Dragons-inspired Pathfinder, Starfinder is set in the same universe, albeit thousands of years in the future. Any penalty you take to your attack roll also. 5-s delay time. Benefit: When the alchemist creates a bomb, he can choose to have it create a cloud of thick smoke when it detonates. An area just beyond the range of a light source has dim light. Frag Grenade, Mk 1 Source Starfinder Core Rulebook pg. Special: _Explode_ (smoke cloud 1 minute, 20 ft. -4 when attempting to accomplish a task when obscured). Starfinder Core Rulebook p. Web Grenade, Mk 1 Source Starfinder Armory pg. ; Critical — Capacity drawn Bulk L; Special explode (1d8 C; staggered 1 round; 10 ft. 178 Level 6; Price 580 Hands 1; Proficiency Grenade Damage 2d6 F; Range 20 ft. 39 Level 5; Price 810 Hands 1; Proficiency Grenade Damage —; Range 20 ft. This weapon can leach life force from a target, draining its vitality and leaving it feeling unsteady. Starfinder Alien Archive 4 p. I'd like to see grenades reworked entirely. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. Regardless of how it plays out, combat follows this sequence. Smoke Grenade Source Starfinder Core Rulebook pg. (2) Filler. Player > Weapon > Grenades. This weapon can leach life force from a target, draining its vitality and leaving it feeling unsteady. A personal comm unit also includes a. Fragmentation grenades, often called frag grenades, are common grenades that contain a small but powerful explosive device. Smoke Grenade. ;. ), necrotic Necro Grenade, Mk 2 Source Starfinder Dead Suns Adventure Path pg. Bulk: L. In a normal round, you can perform one standard action, one move. 273. 179 Level 12; Price 5,200 Hands 1; Proficiency. My main struggle with this is that I can use a smoke grenade to stop laser weapons of any lv. Creatures within the grenade’s area take the listed electricity and fire damage; each creature that succeeds. ; Critical — Capacity drawn Bulk L; Special explode (1d8 C; 10 ft. ; Critical — Capacity. A grenade launcher can hold up to 5 grenades at a time. service@paizo. Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches [. Derived from the gravitational organs of shipkiller bulbs, gravity grenades generate a micro-singularity that pulls affected targets towards the detonation point. ) Source: Starfinder Core Rulebook Automatic + bullets - if you don't have enough iirc it's the closest ones that get hit first. 2. 184. they are negated with a successful saving throw. Source Starfinder Core Rulebook pg. -- Misidentifying a grenade can have disastrous consequences, even if the grenade just produces smoke. Drawn: L: Explode (smoke cloud. I really don't care how such things were handled in other games, Starfinder isn't those games. 106 Level 1; Price 250 Capacity 20; Usage 5/round Hands —; Bulk 1 DescriptionScreamer Grenade, Mk 1 Source Starfinder Core Rulebook pg. A British L83A1 smoke grenade, manufactured in May 2008. It also basically refunds itself with the enhanced smokebomb upgrade plus the trap mastery. The DC of the save is equal to 10+half the grenades item level+your (the thrower's) Dexterity modifier. Grenade Scrambler, Mk 3 Source Starfinder Armory pg. The Starfinder devs do, indeed, have something "against" grenades. 178 Level 1; Price 50 Hands 1; Proficiency Grenade Damage 1d8 E; Range 20 ft.